Dune Adventures in The Imperium: Masters of Dune Collector’s Edition
THE BATTLE FOR ARRAKIS BEGINS Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them?
You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.
Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.
Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set.